// from cs2kz-metamod kz_mode_vnl.h // Base gamemode (VNL) f32 distanceTiers[JUMPTYPE_COUNT - 3][DISTANCETIER_COUNT] = { {215.0f, 230.0f, 235.0f, 240.0f, 244.0f, 246.0f}, // LJ {150.0f, 230.0f, 233.0f, 236.0f, 238.0f, 240.0f}, // BH {150.0f, 232.0f, 237.0f, 242.0f, 244.0f, 246.0f}, // MBH {150.0f, 230.0f, 233.0f, 236.0f, 238.0f, 240.0f}, // WJ {50.0f, 80.0f, 90.0f, 100.0f, 105.0f, 108.0f}, // LAJ {215.0f, 250.0f, 253.0f, 255.0f, 258.0f, 261.0f}, // LAH {215.0f, 255.0f, 265.0f, 270.0f, 273.0f, 275.0f}, // JB };