// Each entry must have 5 numbers seperated by a space. // The first three numbers are the X Y Z coordinates of where the camera sits. // The 4th and 5th numbers are the PITCH and YAW of the cameras angles and is the direction that it points. // To easily get camera angles, fly around the map and type "spec_pos" in the console. // The console will return the 5 numbers that you need to paste into your entry below. // More cameras is better. "Cameras" { "CTSpawn" "333.6 -1350.4 323.6 40.9 -124.5" "B1" "135.9 -370.5 457.0 49.7 -17.9" "B2" "182.6 -865.3 536.5 50.8 67.8" "B3" "-20.3 -539.9 298.7 27.0 43.3" "Sniper1" "-1039.7 151.3 173.7 23.1 49.0" "Mid1" "-1361.6 592.1 219.9 30.8 29.7" "Mid2" "-1016.8 504.3 233.7 43.7 82.7" "Mid3" "-1247.6 1481.4 257.4 39.2 -49.3" "Under1" "-936.7 1300.2 -87.0 11.4 131.2" "Under2" "-1427.7 2230.6 -47.3 23.9 -43.5" "Upper1" "-1546.8 2101.9 202.4 23.1 41.3" "TBend" "739.6 2100.8 165.9 28.2 138.3" "TSpawn1" "33.1 3075.1 284.8 35.5 108.4" "TSpawnLong" "1452.1 3479.1 322.3 32.8 -150.7" "Temple1" "-171.8 1180.7 166.7 16.7 43.4" "Temple2" "117.5 1352.1 181.7 26.6 137.6" "TunBox" "695.1 1298.4 178.9 25.3 -137.5" "BTuns" "1732.9 1249.3 177.5 23.8 -160.6" "DD1" "544.3 467.7 217.9 31.9 71.0" "DD2" "1160.6 433.3 195.7 28.6 122.8" "A1" "2441.2 484.4 294.1 38.4 144.9" "A2" "2441.0 1010.0 225.8 25.8 -150.3" }